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Handles.DrawingScope.Handles.DrawingScope
WebThis struct allows you to temporarily set the value of Handles.color and/or Handles.matrix inside of a block of code and automatically revert them to their previous values when the scope is exited. ... : Matrix4x4 = Matrix4x4.TRS (meshRenderer.transform.position, … Web描述. 创建一个新的 DrawingScope 并将 Handles.color 和/或 Handles.matrix 设置为指定的值。. "Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。. 其他名称或品牌是其各自所有者的商标。. greggs blackpool road
Bug - (Case 1326407) Nested Objects Draw Gizmos twice
WebMar 17, 2024 · Editor: Added IDisposable Handles.DrawingScope struct for cleaner pushing/popping of Handles.matrix and Handles.color. Editor: Handles.DrawCapFunction (and associated Handles functions expecting it) is now obsolete, and generates warning messages. GI: Exposed baked Ambient Occlusion (AO), 'indirectAO' and 'directAO' to … WebApr 9, 2024 · 9. Found fix for issue 2: render with updatefov set to false - PreviewRenderUtility.Render (updatefov: false) alternatively fov for the camera can be set to the same value as PreviewRenderUtility is setting when updatefov is true while rendering … Webusing (new Handles.DrawingScope(renderer.actualRootBone.localToWorldMatrix)) {Bounds bounds = renderer.localBounds; m_BoundsHandle.center = bounds.center; m_BoundsHandle.size = bounds.size; // only display interactive … greggs bottom of m606