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Eu4 stacking administrative efficiency

WebAdministrative efficiency; Since wide nations are mostly conquering provinces, CCR can help them budget their admin mana spending. Admin efficiency functions like CCR, but also reduces diplo-annexation costs. Furthermore, it lowers the impact of conquered provinces’ development on: Overextension; War Score Cost; Aggressive Expansion WebFeb 14, 2024 · If you really feel like it, you can try to form Prussia and Germany for additional administrative efficiency (which reduces the annexation cost slightly more), but don’t take their ideas or you will lose the -15% annexation cost from Austrian Ideas. Anyway, please tell me what you think of this strategy and if it has already been made before !

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WebMay 4, 2024 · Administrative Efficiency stacking. I've decided to try a game with Administrative Efficiency stacking, possibly building into a WC. I do not seem to be … WebSep 26, 2024 · These modifiers above will stack additively. Having a claim of any type (temporary or permanent) will give a multiplicative reduction. ... Europa Universalis Imperii; Ottoman idea 1: Kanunnames; Rûmi idea 2: Sultan al-Sharq wa al-Gharb — — ... except the modifiers from administrative efficiency and being a territory, which are applied ... finnish sniper ww2 https://simul-fortes.com

Administrative efficiency - Europa Universalis 4 Wiki

WebGo to eu4 r/eu4 • by Ykc_2. Does state house and town hall stack governing cost reduction bonuses? And 2 state houses in the same state. This thread is archived New comments … WebAug 3, 2024 · Europa Universalis IV. Good policies with bad ideas. Thread starter Skagzill; Start date Jul 28, ... the problem is that the -25% coring costs of administrative and the religious casus belly are just too strong to compete against ... Policies also leads to all sorts of ludicrous stacking of buffs. You can make uber armies by focusing on a ... finnish sniper white death

Core - Europa Universalis 4 Wiki - Paradox Wikis

Category:What Is Europa Universalis IV Aggressive Expansion?

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Eu4 stacking administrative efficiency

Administrative Efficiency stacking : r/eu4 - Reddit

WebJul 26, 2024 · Or how development goes brrr. Victorian Gabe. Jul 26, 2024. 1. Europa Universalis 4 is one of the best and most popular Grand Strategy videogames of all times, the many years of success and the almost endless amount of high quality streamers who focus almost solely on this title give credit to its worth…. India can be a nice land to … WebNov 26, 2024 · Administrative efficiency is the single most reason why world conquest is even possible in this game. Late game conquests are fun because of it. You can get thousands of development in such a short amount of time because of it. #2. Kzual Sep 15, 2024 @ 10:01am.

Eu4 stacking administrative efficiency

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WebSep 28, 2024 · From 80% to 85%, you're essentially dropping the (remaining) core-creation cost by 25%. Not to mention the equal drop in AE and Province WS Cost. Similarly, 5% admin efficiency might be worth … WebNov 26, 2024 · The Administrative Efficiency stat is right there. Also on the second tab that shows cultures in your country and the government stuff there is a button towards the top …

WebMost development cost reductions affect your entire country and Universities can be built anywhere, but there are a few province-specific modifiers which you cannot influence. The 4 main modifiers that affect LDC are Terrain, … WebFeb 18, 2024 · With, say, 50% admin efficiency: You need to take 200 development in wars to get from 0 to 100 OE, it takes 1000 admin power (or 500 for territorial cores) and 36 months to core them. Or 27,7 (13,8 for territorial cores) per month. Per month this allows you to core 5,5 dev. With, say, 50% admin efficiency AND 50% core creation cost:

WebSep 14, 2024 · Europa Universalis IV. 85% Admin efficiency / why stacked admin efficiency is bad for the game. ... or binding every source of admin eff to a endgame tag … WebMar 22, 2024 · Administrative efficiency directly reduces core creation and diplo-annexation costs. It also reduces the impact of province development on overextension, warscore cost and aggressive expansion, allowing for much larger territories to be conquered at once. All effects of administrative efficiency are capped at 90%. Modifier …

WebWhile straight province warscore cost reductions (the one from diplomatic ideas, for example) are additive bonuses, ones from Admin Efficiency and the size of your opponent (-1% for every 15 dev your opponent has) are multiplicative. You start with 100% province warscore cost (hence PWC) Minus 45% that is 55%. Then, 55% times 10% (the -90% …

WebJun 7, 2024 · The trade efficiency isn't as good as it seems because it isn't actually a 15% boost to your trade income. All nations can get to 50% trade efficiency basically for free by midgame -10% from tech 16, 20 for being ahead of time, 20 from Burghers. Add in an extra 10 for a merchant collecting in home node. espn first take live nowWebJul 21, 2024 · Stacking -adviser costs to get level 5 advisers early is amusing. Estates + innovative + influence + diplo is already -70%, so don't need that much to hit cap of 90%. Is that better than administrative? Nope. You will be slower. It's a lot of cost savings/points, so you're not slower by as much as advertised, but it's still worse. finnish snow camoWeb哪里可以找行业研究报告?三个皮匠报告网的最新栏目每日会更新大量报告,包括行业研究报告、市场调研报告、行业分析报告、外文报告、会议报告、招股书、白皮书、世界500强企业分析报告以及券商报告等内容的更新,通过最新栏目,大家可以快速找到自己想要的内容。 espn first take nfl playoffs