WebMar 30, 2024 · The black line is drawn with a mouse and the green line is Edge collider 2D. c#; unity3d; Share. Improve this question. Follow edited Mar 30, 2024 at 11:08. becaque. asked Mar 30, 2024 at 11:02. ... Unity 2D line collider. 0. Unity - Raycast hit, wrong collider. 2. Draw a closed circle with LineRenderer. 3. WebI need your help. * If a player is grounded, then he can jump. While jumping, a boolean, isJumping, is true until he lands on a ground tile. * When the BoxCast ray hits the …
How to make 2D colliders scale with the UI element they
WebJan 24, 2014 · My character is at 0,0,0, and a scale of 1,1,1 to start with, so it should only be a matter of matching the transforms of the ground check with that of the colliding box. grounded = Physics2D.OverlapCircle (groundCheck.position, groundRadius, whatIsGround); where groundRadius is 0.24f. The groundCheck is a child of the character. WebI'm trying to make my screen edges into colliders. Camera is already everything the user is seeing, so if this is possible I won't have to deal with scaling and positioning. I want the camera to be like a square where each side is an edge collider or the whole thing is a box collider and perfectly aligned with the screen edges. co to colesław
When should I use PolygonCollider2D and EdgeCollider2D?
Web1) Change the player's collider to 4 edge colliders to form a box collider. This should fix it. 2) Change the tiles' colliders to 4 edge colliders to form box colliders. This should also fix your issue. Both solutions work, however you might want to use different solutions for different games. WebEdge colliders do not collide with each other. Straight from the Box2D manual (Unity 2D physics uses Box2D): "A major limitation of edge shapes is that they can collide with … WebThe Edge Collider An invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough … mafia e dintorni